About This Game "Time progresses, and the seasons change. The wind blows us towards new hope, new life, new goals. An aching loss left behind. A new blossom, a new beginning."Zenza is a calming yet strategic puzzle game taking the player on a journey through the seasons. Put colors or shapes together to achieve balance. Progress through 80 increasingly challenging levels to perfect your zen. Leaves, blossoms, or snow may fall. There's always a chance to start anew. Zenza is based off of Kigo Haiku, a form of Japanese poems thematically relating to the seasons.Play through the four seasons:Spring - The Cherry Tree (Sakura) BloomsSummer - The Bonsai is Trimmed in Rainy SeasonFall - The Momiji Maple Leaves FallWinter - The Oak Tree is covered in SnowZenza is a "no fail" game; you can slice your unwanted tiles away, blow away your deck of tiles with the wind or undo a move at will. Be aware that if you do, your score may suffer in the end. Zenza allows you to use your wits and will to create your perfect game board.Featuring a dynamic 2D lighting system and an original soundtrack. Draw your moves with the calligraphy pen to create a swirling masterpiece. 7aa9394dea Title: ZenzaGenre: Casual, Indie, StrategyDeveloper:Intropy GamesPublisher:Intropy GamesRelease Date: 23 Nov, 2016 Zenza Download For Pc [PC] This game appears to be attempting to be relaxing; yet it does not succeed in this, in my opion. There is considerable focus on scoring, and as the seasons progress your score becomes much more dependant on luck than skill. It gets increasingly frustrating, as you are denied the three-star score for either failing to use one of each colour and shape to fill the grid, or for getting stuck at any point. This would be tolerable if it were actually always possible to 'win'. It is not - you can fill the grid without ever being offered a shape \/ colour that you need. The massive ramp up in probability of failure in Winter is especially frustrating.This game feels at odds with itself. If it wishes to be relaxing, it should drop the score and the achievements (and put something in their place, as the game feels a little empty as it is). If it wants to be a puzzle game, it should eliminate the luck component.. I really enjoy puzzle games but this one was just so incredibly boring. Every is way too easy and just takes the entire fun out of what puzzles should be. My play time has been sitting at .2 hours since I got this game and sadly I discovered too late that you can get refunds for games. Save your time and money and go find a better puzzle.. It could have been a good game... BUT. There's many bugs. And the 3 stars system is stupid, especially at the last season because you need to use 1 color and 1 shape of each avalable. And they are random. So you need more luck than brain.... \ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f. Very poor puzzle game with a lot of bugs, and gameplay that is likely to be more frustrating than calming.While it looks quite nice, and the game plays fairly intuitively with just needing to place tiles adjacent to each other based on either the colour or shape, beyond that things break down quite quickly. Firstly the bugs while not gamebreaking are annoying - use the wind ability twice too quickly to remove two tiles and it messes up the tiles in your hand so you can't tell what they are. Also if you give up and retry a level before completing it, some of the tiles will not reload properly on your second attempt. Menu buttons sometimes can only be clicked from somewhere above\/below the button. And so on.More critically though is the frustrations of the gameplay itself - in the early (Spring) levels you have 4 shapes and 4 colours and to get three stars on the level you need at least one of each, this increases to 5\/4 in Summer, 5\/5 in Autumn and finally six of each in Winter. In the smaller Winter levels you will miss at least 1 of the colours or shapes more than half the time, meaning no matter how well you play you never had a chance of getting three stars in the first place. So as you progress the game increasing seems to become more a matter of waiting for the RNG to let you win. Even the larger levels where there are plenty of tiles to place and getting all the colours and shapes down isn't an issue, the later levels are heavily interlinked meaning you will need (at best) one of two tile types to join things up again, in Spring this is 2\/16 possibilities and given you have 6 to choose from isn't too bad odds. By winter it is down to 2\/36 possibilities, so no surprise you get stuck a lot - while the ones that form one big loop aren't too bad, there are levels with four branches that will need just the right tile to merge things back together in each branch.
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